Monday, 14 March 2016

Diamond Hunt - Lesson 4

Lesson Objectives
 - use Scratch tools to develop the Diamond Hunt Game
 - evidence Testing of the game 

Starter

 - Look at your CHECKLIST and review what you have already achieved.
 - set yourself a target for today's lesson

Main
RED TASK - DIAMOND HUNT TASK C
Add the code for the Diamond Sprite so that it hides if it touches the miner. The variable diamond should increase by 1.
Use these 5 blocks to complete this task 


Test your program works and then add a screenshot to your evidence document


AMBER TASK - DIAMOND HUNT TASK D


Add a sprite of your choice and call it monster. The monster should chase the miner. It will do this by pointing towards the miner and moving one step. It should repeat this process until it is touching the miner
Use these blocks to complete this task

Test your program works and then add a screenshot to your evidence document

    GREEN TASK - DIAMOND HUNT TASK E


    Add code to your monster so when it is touching the miner its says game over and stops all the scripts
    Use the blocks to complete this task


    Test your program works and then add a screenshot to your evidence document


    EXTENSION TASK - DIAMOND HUNT TASK F

    Add code to the blocks you used in (b) so that after the miner has said "I'm going to be rich" that part of the program waits until 5 diamonds have been collected. The miner should then say "I win" for one second before the program stops



    Test your program works and then add a screenshot to your evidence document

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