Thursday 25 February 2016

Scratch - Lesson 5 - Broadcast

Lesson Objectives
Demonstrate broadcast programming in Scratch

Starter

Design a 'Game Over' screen on paper for your game

Main

Red Task:
Create OR Add from the Library a new background in your game that will be your
Game Over screen



Orange Task
Add script blocks to your stage that display the game over screen when needed












Green Task
a) Program broadcasting for Game Over screen on your main character


b) Duplicate the script block to all sprites in your game


Add a win screen to your game using the same technique as above


Plenary
a) Open your Scratch Evidence Document
b) Complete the Lesson 5 section
c) Save your work



Tuesday 23 February 2016

Play & Learn - Instruction Manual

Lesson Objectives 

LO1 - To appreciate the reason for having an instruction booklet
LO2 - To develop an electronic instruction booklet for your game


Outcomes
Red - You will have understood the purpose and style of an instruction booklet
Amber -You will have designed a paper copy of your instruction booklet 
Green - You will have begun to create  your booklet


Starter

RED TASK
  • In pairs create a mind map that includes:
    • What is the purpose of an instruction booklet?
    • Why do you need one as well as in game instructions?
    • What information should be in an instruction booklet?
    • How should you present it?

Main

AMBER TASK
  • Take 2 pieces of A4 and fold them in half to make an eight page booklet
  • You will need to have at least the following pages:
    1. Front Cover
    2. Contents Page
    3. Control/Instructions
    4. Objectives 
    5. Characters / Features
    6. Levels
    7. Copyright Notice


GREEN TASK

  • Using suitable software (Microsoft Publisher / Adobe InDesign) start creating your instruction booklet on the computer

Plenary

  • Share your booklet with a partner 
  • Is your partner's booklet suitable for their game and target audience?

Monday 22 February 2016

DA204 - Gaming Unit Mark Scheme


Total Marks = 33       Pass Mark = 17

Strand a)
Overview, Moodboard, Storyboards, Rules Log, Assets Table

Strand b)
Game Challenge, Game Logic, User Instructions/Instruction Manual, Development Log A

Strand c)
Development Logs B, C, D, Game User Experience - playabilty/interactivity

Strand d)
Promotional Advert

Strand e)
Review


Wednesday 10 February 2016

Unit 7 - Programming Concepts L1

Lesson Objectives

  • Understand algorithms written using flow diagrams or pseudocode 
  • Correct or complete algorithms 
  • Produce algorithms using flow diagrams or pseudocode to solve problems


Starter



Main

Red Task:





Algorithms / Sequencing
1. Making Pizza - HERE
2. Making a Valentine's Card - HERE
3. Going Fishing - HERE


Amber Task
Match the flowchart symbols and glue the sheet in to your book.


Green Task
Copy the two flowcharts below in to your book - placing the correct symbols in the correct place



Plenary

Flowcharts - Username: wildern Password: factor43

Teach ICT - Algorithms

BBC Bitesize - GCSE - Algorithms/Data FlowICT Workout - Sequences & 

Thursday 4 February 2016

Scratch - Lesson 3 Variables

Lesson Objective

To be able to create a variable


Starter

Watch the video


Main

Red Task
Creating a Variable
a) Open your Scratch game and create a 'score' variable












Amber Task
Changing Score
a) Add script to your main character that sets the score to '0' when the game starts







b) Add script to your 'enemy' that will decrease the score by 10 points (-10) when you hit it










Green Task
Collecting Points
a) Load or create a sprite to act as way to collect points (coin, heart, jewel etc.)

b) Add script to your 'good item' that will increase the score by 10 points


Extension
Try adding a life or health variable into the game

Plenary

a) Open your Scratch Evidence Document
b) Complete the Lesson 3 section
c) Save your work

Tuesday 2 February 2016

Unit 7 - Programming - How much do you know already?

Lesson Objectives
LO1 - To recognise your understanding of Programming Techniques through assessment


Outcomes
Red - You will have attempted the Unit 7 assessment paper
Amber - You will have marked a partners assessment paper 
Green - You will have researched the answers to any questions you were unable to answer





RED TASK

  • You have 30 minutes to complete as much of the test as you can
  • Write in black ink - if you don't know an answer move on 
  • If you cannot answer any more questions then log on and use the internet to help you research the answer. Write these answers in green

AMBER TASK
  • Swap your assessment for one that IS NOT yours AND IS NOT the assessment of someone you are sat next to!
  • Mark your partners paper using a different colour pen than the assessment, be prepared to discuss answers as we move through the paper.
  • Using the green pens, correct any answers that your person may have got wrong - REMEMBER this is not your paper, so help them!

GREEN TASK
  • Use the internet to help you research answer write these answers in green pen

Useful Websites

Developing Your Game - GameMaker

The Basic Platform Tutorial


The Advanced Platform Tutorial


The Scrolling Shooter Tutorial

Complete this tutorial if you are planning to make a scrolling shooter game


The Rapid Finger Race Tutorial

Complete this tutorial if you are planning to make a rapid finger race game

Click here to download the resources that you will need

Monday 1 February 2016

Python L5 - Lists

Lesson Objectives

Understand how to store and look up values from a list

Main



Resources

Caesar Shift Wheel

Printable Code

Logic Gates

Lesson Objectives

 - understand what Logic Gates are
 - create Truth Tables for the basic AND, OR and NOT gates

Starter

Watch the Prezi on introducing Logic Gates...





Main

Red Task:
Complete the sheet - Lesson 19 Resource 1 - Logic gates


Orange Task
Create your own AND, OR and NOT gates, using the Logic Gate cards




Green Task
Use logic.ly to create your own Logic Gates - see examples below. 

Add a screenshot to your blog.


Plenary