Wednesday, 16 March 2016

Unit 7 - Programming Concepts - L3

Data Types and Structures

Lesson Objectives

  • Define the terms variable and constant
  • Use and identify variables and constants in program code
  • Identify and use the data types integer, real, Boolean, character and string


Monday, 14 March 2016

Unit 2 - Kodiu Introduction

Lesson Objectives 
 - Understand how to use the terrain tools and control character’s movement using Kodu Gamelab

Outcomes
Red - You will have created a simple world using Kodu
Amber - You will have added objects into your world
Green - You will have programmed some of the objects in your world


Starter



Main

Launch Kodu from All Programs > ICT and Business > Kodu Game Lab

AMBER TASK: Add Objects

GREEN TASK: Program the Objects

EXTENSION TASK: Adding Game-play - scoring, lives, health


Plenary

1. Create a folder in your Sites > ICT >  called Kodu
2. Save and Export your game



Diamond Hunt - Lesson 4

Lesson Objectives
 - use Scratch tools to develop the Diamond Hunt Game
 - evidence Testing of the game 

Starter

 - Look at your CHECKLIST and review what you have already achieved.
 - set yourself a target for today's lesson

Main
RED TASK - DIAMOND HUNT TASK C
Add the code for the Diamond Sprite so that it hides if it touches the miner. The variable diamond should increase by 1.
Use these 5 blocks to complete this task 


Test your program works and then add a screenshot to your evidence document


AMBER TASK - DIAMOND HUNT TASK D


Add a sprite of your choice and call it monster. The monster should chase the miner. It will do this by pointing towards the miner and moving one step. It should repeat this process until it is touching the miner
Use these blocks to complete this task

Test your program works and then add a screenshot to your evidence document

    GREEN TASK - DIAMOND HUNT TASK E


    Add code to your monster so when it is touching the miner its says game over and stops all the scripts
    Use the blocks to complete this task


    Test your program works and then add a screenshot to your evidence document


    EXTENSION TASK - DIAMOND HUNT TASK F

    Add code to the blocks you used in (b) so that after the miner has said "I'm going to be rich" that part of the program waits until 5 diamonds have been collected. The miner should then say "I win" for one second before the program stops



    Test your program works and then add a screenshot to your evidence document

    Changing Worlds: Promotional Video - Lesson 1

    Lesson Objectives

    Develop ideas for promotional material for Changing Worlds

    Starter

    Watch this TV advert:
    • What is the purpose of the advert?
    • What makes it effective?

    Main

    Red Task:
    Promote It
    Your task is to create a promotional video (promo) that encourages people to play your game.


    For 1 mark, a student may have needed guidance, but must have created a simple promo that makes use of some assets from the game. 

    For 3 marks, a student must have created a simple promo that makes use of appropriate assets from the game to attract interest and encourage people to play. 

    For 5 marks, a student must have created a promo that makes use of well-chosen assets from the game to attract interest and persuade people to play.


    Here is an example of a 5 mark promo:


    Amber Task:

    Create a 2x3 storyboard of your idea for a promotional advert for your game



    Green Task:
    Record footage of your game using www.screencast-o-matic.com




    Part 1
    • Collect / create any other assets you will need for your advert
      • PEGI Rating Sign
      • Music and / or voice over
      • Console logos
      • Quotes about your game

    Part 2

    • Use Windows Moviemaker (or an alternative of your choice) to create your promo
    • It must include:
      • A PEGI rating
      • Video clips of your game in action
      • Suitable music / voice overs
      • Comments and quotes about your game
      • A release date 
      • What console(s) it will be released on

    • If you need some help with movie make then use the YouTube Playlist below
    • You need to use the next button to scroll through the videos on this playlist

    Plenary

    1. Open a new Sticky Note
    2. Add the title Storyboard Feedback
    3. Swap places with a test buddy
    4. Provide some feedback on their promo so far

    Homework

    Attend a clinic in Block 6 if you need help with finishing your game

    Friday, 4 March 2016

    DA204 - Play & Learn - Review

    For part of PLAY & LEARN coursework you must write a review of your game. It should be written in the 3rd person (as if you somebody else reviewing your game). 

    Here is the brief for what you have to do:
    You must produce a review of your game that would be suitable for publication in an onscreen computer games magazine.
    Ask game reviewers to play your game and give you feedback.
    The review should include:
      • technical details
      • strengths and weaknesses
      • user ratings for different aspects of game play
      • comments from game reviewers.

    There is a maximum of 5 marks (out of 33 in total) for the review
    You should all be aiming to be in the 4-5 marks band.

    Here is the mark scheme, i have highlighted the key words:

    0 marks 
    No rewardable content.
    1–3 marks 
    The student has made evaluative comments about the game,
    including aspects of its functionality and usabilitymost of which are
    realistic. They have included some relevant extracts from the game
    and feedback from players.
    4–5 marks 
    The student has made a realistic evaluation of the game, including its
    functionality and usability, illustrated with well-chosen extracts and
    feedback from players.

    You can use any program you wish to create your review but i would suggest Adobe Fireworks / Adobe Photoshop or Microsoft Publisher. 

    Below are some examples and a template you could use to help you get started, but feel feel to design your own layout if you wish.