Monday 13 July 2015

Changing Worlds - Loading Screen

Lesson Objectives
 - To understand the purpose of a loading screen so that you can develop your own for use in your game

 - To appreciate the importance of in game feedback


Outcomes
Red - You will have created a simple loading screen using Photoshop
Amber - You will have added your loading screen into your game
Green - You will have tested your loading screen and made sure that it works


Starter
  • What is a loading screen? What is used for?
  • How does having a loading screen in your game improve it for the player?

Main

Red Task 1 - Create a loading screen
  • Using either Adobe Fireworks or Adobe Photoshop create a loading screen  of 480x640 pixels for your game - below are some example ones:


Amber Task - Add your loading screen into your 

1. Click on global game settings

    2. Choose show your own image and then click change image



    Green Task - Test It!
    • Run your game and test that your loading screen works
    • Update Development Log A - Formative testing to show that it works


    Plenary

    • Open your Development Log B
    • Ask a partner to watch your loading screen and play your game. Record the feedback into your test plan

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