- To understand the purpose of a loading screen so that you can develop your own for use in your game
- To appreciate the importance of in game feedback
Outcomes
Red - You will have created a simple loading screen using Photoshop
Amber - You will have added your loading screen into your game
Green - You will have tested your loading screen and made sure that it works
Amber - You will have added your loading screen into your game
Green - You will have tested your loading screen and made sure that it works
- What is a loading screen? What is used for?
- How does having a loading screen in your game improve it for the player?
Main
Red Task 1 - Create a loading screen- Using either Adobe Fireworks or Adobe Photoshop create a loading screen of 480x640 pixels for your game - below are some example ones:
Amber Task - Add your loading screen into your
1. Click on global game settings
2. Choose show your own image and then click change image
Green Task - Test It!
- Run your game and test that your loading screen works
- Update Development Log A - Formative testing to show that it works
Plenary
- Open your Development Log B
- Ask a partner to watch your loading screen and play your game. Record the feedback into your test plan
No comments:
Post a Comment