Monday, 31 October 2016

Create an Interface

Lesson Objectives

 - use graphics software to create game interface screens

Starter

What is the game interface?

What makes an effective game interface?




Main

RED TASK
Using Adobe Fireworks, Photoshop or Illustrator to create an empty canvas 
640 x 480 pixels in size for each of the screens that you will need

  • Main Menu
  • Instructions
  • Win Screen
  • Lose Screen
  • Level 1
  • MAKE SURE that each canvas is 640 x 480 pixels in size
  • MAKE SURE that you save each one as a PNG in your PRODUCTS folder

AMBER TASK 

Create the screens that you designed on your storyboards on the computer
  • Main Menu Screen
  • Instructions/Help Screen
  • Win Screen
  • Lose Screen
  • Level 1
  • MAKE SURE that you make any improvements needed from your storyboard feedback

Help with using Photoshop



GREEN TASK

  • Create the backgrounds that you will need for your different levels
  • MAKE SURE that you save each one as a PNG in your GAME folder

Plenary

  • DOWNLOAD THE ASSETS TABLE FROM HERE - make sure that you record your interface screens as primary assets and any image from the internet as secondary assets
  • Make sure all of your game screens have been saved as PNG files


Thursday, 20 October 2016

Diamond Hunt - Lesson 4 & 5

Lesson Objectives

 - complete Diamond Hunt Evidence
 - Test and Evaluate your game


You only have this week to complete this work. 
When you have finished ensure ALL work is shown in your 
GOOGLE CLASSROOM WORD DOCUMENT 


Red Task - DIAMOND HUNT TASK D
Add a sprite of your choice and call it monster. The monster should chase the miner. It will do this by pointing towards the miner and moving one step. It should repeat this process until it is touching the miner

Use these blocks to complete this task


Test your program works and then add a screenshot to your evidence document

    Orange Task - DIAMOND HUNT TASK E

    Add code to your monster so when it is touching the miner its says game over and stops all the scripts
    Use the blocks to complete this task


    Test your program works and then add a screenshot to your evidence document


    Green Task - DIAMOND HUNT TASK F

    Add code to the blocks you used in (b) so that after the miner has said "I'm going to be rich" that part of the program waits until 5 diamonds have been collected. The miner should then say "I win" for one second before the program stops



    Test your program works and then add a screenshot to your evidence document 
    Fill in the test plan table in part F of Diamond Hunt evidence document

    Plenary

    • Write an evaluation of your work
    • Use full sentences
    • Give as much detail as you
      • How well my game works
      • Problems I had making my game - show these in Testing
      • How I overcame the problems
      • Bugs that my program still has
      • Future improvements that I could make

    Tuesday, 18 October 2016

    Y8 Unit 3 - L4 Circuit Challenge

    Lesson Objectives

    Demonstrate circuit building skills using online interactive resources


    Starter

    Review of Truth Tables




    Can you think of and real life examples

    Main

    Challenge 1: Pedestrian Crossing

    - Can you create a pedestrian crossing circuit using Logic.ly or Logic Lab ?

    Challenge 2: Christmas Tree Lights

    - Can you create a Christmas tree lights circuit using Logic.ly or Logic Lab ?

    Challenge 3: Flashing Text Sign

    - Can you create a flashing text sign circuit using Logic.ly or Logic Lab ?


    Plenary

    Take a Snipping of your Circuits using the Snipping Tool and evidence in your Unit 3 Evidence Document


    Homework

    See Google Classroom 




    Wednesday, 12 October 2016

    Unit 1 Flowcharts & Lighbot

    Lesson Objectives

     - be able to apply flowcharts to a sequencing program 
     - understand the importance of the correct order of instructions


    Starter


    Draw a flowchart to solve the following problem:




    Main

    Complete the first level of Lightbot - click HERE

    1. Go to Google Classroom - HERE
    2. Complete the LightBot sections of the document


    Plenary

    Test your knowledge - HERE


    Homework

    See Google Classroom

    Tuesday, 11 October 2016

    Y8 - Unit3 L3 Truth Tables

    Lesson Objectives

    Convert Logic Gates into Truth Tables 


    Starter

    Go to THIS website, change the gates using the drop down menu, and remind yourself about last week's lesson.

    Main

    Red Task:
    Play the Logic Gates Game HERE


    Amber Task
    Today you will learn about TRUTH TABLES.

    A Truth Table shows the Inputs and Outputs of Logic Gates. See example below.

    Can you explain the inputs/outputs below to a partner.



    Find and complete the Truth Table sheet on Google Classroom - HERE

    Green Task

    Take a Snipping of your Truth Tables using the Snipping Tool and evidence in your Unit 3 Evidence Document



    Plenary

    Complete the Boolean Logic Quiz - HERE

    Homework

    See Google Classroom - HERE




    Thursday, 6 October 2016

    Diamond Hunt - Lesson 3

    Lesson Objectives

    • Use the appropriate code to the Diamond Hunt game to meet the requirements
    • Document your evidence

    Starter
    TASK A - Evidence Make sure you have already included the following:

    • a list of what the game has to do
    • your flowchart

    Main

    RED TASK
    DIAMOND HUNT TASK B



    B) Add code to the Miner sprite so that when the Green flag is pressed the miner says i'm going to be rich for 1 second
    Use the say block to complete this task

    Test your program works and then add a screenshot to your evidence document


    AMBER TASK
    DIAMOND HUNT TASK C

    C) Add the code for the Diamond Sprite so that it hides if it touches the miner. The variable diamond should increase by 1.
    Use these 5 blocks to complete this task 


    Test your program works and then add a screenshot to your evidence document

    GREEN TASK
    DIAMOND HUNT TASK D



    D) Add a sprite of your choice and call it monster. The monster should chase the miner. It will do this by pointing towards the miner and moving one step. It should repeat this process until it is touching the miner
    Use these blocks to complete this task

    Test your program works. Use the Snipping Tool to evidence your progress.

      Plenary

      • Make sure that you have snippings of your work into your evidence document
      • Annotate your snippings to explain what you have done for each task

      Tuesday, 4 October 2016

      Y8 - Unit 3 L2 Logic Gates

      Lesson Objectives

      Produce Logic circuits using interactive resource

      See HERE for introduction

      Starter

      Use the Internet to research Logic Gates.... Click HERE if you need help.
         1. What are they?
         2. Where/Why are they used in computing?
         3. Are there different types of Logic Gate? List them.




      Main
      Red Task:

      Click the image below to watch an introduction to Logic Gates





















      Amber Task

      Create Logic Gates

      a) Click HERE or HERE to go to the Logic Gate Simulator


      b) Use the switchesgates, and bulbs to show:
      • AND
      • NOT
      • OR

      Green Task

      Screenshot evidence of your Logic Gates in the Unit 3 Evidence Document

      Plenary

      Test your knowledge HERE

      Homework

      See Google Classroom for this week's homework




      Future Worlds - Rules Log

      Lesson Objectives 
      LO1 - To understand what a rule log is and how they are used in computer games


      Outcomes
      Red - You will have located the Rules Log template
      Amber - You will have created a Rules Log for your changing worlds game
      Green - You will have added specific rules to your storyboard templates

      Starter


      Complete the rules log starter sheet


      Main

      • All computer games follow a set of rules that have been developed by the programmers. They explain what the game should do (an action) when different things happen (event)
      • Rules are written in the format:
        IF Event THEN Action
        e.g IF Player presses up arrow THEN character jumps e.g IF player clicks start THEN go to level 1 e.g IF player hits a monster THEN lose a life and restart the level


      RED TASK
      • CLICK HERE - to locate your Rules Log 

      AMBER TASK
      • Fill in the Rules Log for your Changing Worlds game
      • Make sure you include rules for:
        • Buttons on all your screens
        • Controls for your player
        • Picking up objects
        • Enemies
        • Changing levels
        • Winning / Losing the game
        • Scoring / Losing points 
        • Lives
        • Health


      GREEN TASK
      • Open your storyboard templates in Microsoft Word
      • Find them HERE if you have any missing
      • Complete the rules at the bottom of each page


      Plenary

      • Open Adobe Dreamweaver
      • Open your Future Worlds website
      • Link up your Rules Log