Monday, 29 February 2016
Thursday, 25 February 2016
Scratch - Lesson 5 - Broadcast
Lesson Objectives
Green Task
Demonstrate broadcast programming in Scratch
Starter
Design a 'Game Over' screen on paper for your game
Main
Red Task:
Orange Task
Add script blocks to your stage that display the game over screen when needed
Add script blocks to your stage that display the game over screen when needed
Green Task
b) Duplicate the script block to all sprites in your game
Add a win screen to your game using the same technique as above
Plenary
a) Open your Scratch Evidence Document
b) Complete the Lesson 5 section
c) Save your work
Tuesday, 23 February 2016
Play & Learn - Instruction Manual
Lesson Objectives
LO1 - To appreciate the reason for having an instruction booklet
LO2 - To develop an electronic instruction booklet for your game
LO2 - To develop an electronic instruction booklet for your game
Outcomes
Red - You will have understood the purpose and style of an instruction bookletAmber -You will have designed a paper copy of your instruction booklet
Green - You will have begun to create your booklet
Starter
RED TASK- In pairs create a mind map that includes:
- What is the purpose of an instruction booklet?
- Why do you need one as well as in game instructions?
- What information should be in an instruction booklet?
- How should you present it?
Main
AMBER TASK- Take 2 pieces of A4 and fold them in half to make an eight page booklet
- You will need to have at least the following pages:
- Front Cover
- Contents Page
- Control/Instructions
- Objectives
- Characters / Features
- Levels
- Copyright Notice
GREEN TASK
- Using suitable software (Microsoft Publisher / Adobe InDesign) start creating your instruction booklet on the computer
Plenary
- Share your booklet with a partner
- Is your partner's booklet suitable for their game and target audience?
Monday, 22 February 2016
DA204 - Gaming Unit Mark Scheme
Total Marks = 33 Pass Mark = 17
Strand a)
Overview, Moodboard, Storyboards, Rules Log, Assets Table
Strand b)
Game Challenge, Game Logic, User Instructions/Instruction Manual, Development Log A
Strand c)
Development Logs B, C, D, Game User Experience - playabilty/interactivity
Strand d)
Promotional Advert
Strand e)
Review
Wednesday, 10 February 2016
Unit 7 - Programming Concepts L1
Lesson Objectives
- Understand algorithms written using flow diagrams or pseudocode
- Correct or complete algorithms
- Produce algorithms using flow diagrams or pseudocode to solve problems
Starter
Main
Red Task:
Algorithms / Sequencing
1. Making Pizza - HERE
2. Making a Valentine's Card - HERE
3. Going Fishing - HERE
Amber Task
Match the flowchart symbols and glue the sheet in to your book.
Green Task
Copy the two flowcharts below in to your book - placing the correct symbols in the correct place
Plenary
BBC Bitesize - GCSE - Algorithms/Data FlowICT Workout - Sequences &
Thursday, 4 February 2016
Scratch - Lesson 3 Variables
Lesson Objective
To be able to create a variable
Starter
Watch the video
Main
Red Task
Creating a Variable
a) Open your Scratch game and create a 'score' variable
Amber Task
Changing Score
a) Add script to your main character that sets the score to '0' when the game starts
b) Add script to your 'enemy' that will decrease the score by 10 points (-10) when you hit it
Green Task
Collecting Points
a) Load or create a sprite to act as way to collect points (coin, heart, jewel etc.)
b) Add script to your 'good item' that will increase the score by 10 points
Extension
Plenary
a) Open your Scratch Evidence Document
b) Complete the Lesson 3 section
c) Save your work
Wednesday, 3 February 2016
Tuesday, 2 February 2016
Unit 7 - Programming - How much do you know already?
Lesson Objectives
Red - You will have attempted the Unit 7 assessment paper
Amber - You will have marked a partners assessment paper
Green - You will have researched the answers to any questions you were unable to answer
LO1 - To recognise your understanding of Programming Techniques through assessment
Outcomes
Amber - You will have marked a partners assessment paper
Green - You will have researched the answers to any questions you were unable to answer
RED TASK
- You have 30 minutes to complete as much of the test as you can
- Write in black ink - if you don't know an answer move on
- If you cannot answer any more questions then log on and use the internet to help you research the answer. Write these answers in green
AMBER TASK
- Swap your assessment for one that IS NOT yours AND IS NOT the assessment of someone you are sat next to!
- Mark your partners paper using a different colour pen than the assessment, be prepared to discuss answers as we move through the paper.
- Using the green pens, correct any answers that your person may have got wrong - REMEMBER this is not your paper, so help them!
GREEN TASK
- Use the internet to help you research answer write these answers in green pen
Useful Websites
BBC Bitesize - GCSE - Algorithms/Data Flow
ICT Workout - Sequences & Flowcharts - UN: wildern PW: factor43
Teach ICT - Algorithms
ICT Workout - Sequences & Flowcharts - UN: wildern PW: factor43
Teach ICT - Algorithms
Developing Your Game - GameMaker
The Basic Platform Tutorial
Complete this tutorial if your are planning to make a platform game
Click here to download the resources that you will need
R1 Intro
R2 Task 1 Adding Sprites
R3 Task 2 Adding Objects
R4 Task 3 Moving the character left and right
R5 Task 4 Making the character jump and fall
R6 Task 5 Standing on PlatformsR7 Task 6 Making and changing levels
The Advanced Platform Tutorial
Only complete this tutorial if you have completed the basic tutorial above
Click here to download the resources that you will need
R1 Intro
R2 Making the character face the way it's moving
R3 Improving the background and platforms
R4 Adding Monsters
R5 Colliding with monsters
R6 Shooting Bullets
R7 Bonus Pickups
R8 Climbing
R9 Lives and Score - Setting them at the start
R10 Lives and Score - Keeping them up to date
R11 Lives and Score - Displaying them on screen
R12 Bonus Lives
R13 Deadly Objects
R14 Views
The Scrolling Shooter Tutorial
Complete this tutorial if you are planning to make a scrolling shooter game
Click here to download the resources that you will need
R1 Task1 Making the room
R2 Task2 Making Your Plane
R3 Task3 Making the first enemy plane
R4 Task4 Score, Lives and Damage
R5 Task5 Making the second enemy plane
R6 Task6 Making the third enemy plane
R7 Task7 Extension Tasks
R1 Task1 Making the room
R2 Task2 Making Your Plane
R3 Task3 Making the first enemy plane
R4 Task4 Score, Lives and Damage
R5 Task5 Making the second enemy plane
R6 Task6 Making the third enemy plane
R7 Task7 Extension Tasks
The Rapid Finger Race Tutorial
Complete this tutorial if you are planning to make a rapid finger race game
Click here to download the resources that you will need
Monday, 1 February 2016
Python L5 - Lists
Lesson Objectives
Understand how to store and look up values from a list
Main
Resources
Logic Gates
Lesson Objectives
- understand what Logic Gates are- create Truth Tables for the basic AND, OR and NOT gates
Starter
Watch the Prezi on introducing Logic Gates...Main
Red Task:Complete the sheet - Lesson 19 Resource 1 - Logic gates
Orange Task
Create your own AND, OR and NOT gates, using the Logic Gate cards
Green Task
Use logic.ly to create your own Logic Gates - see examples below.
Add a screenshot to your blog.
Plenary
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