Thursday, 6 October 2016

Diamond Hunt - Lesson 3

Lesson Objectives

  • Use the appropriate code to the Diamond Hunt game to meet the requirements
  • Document your evidence

Starter
TASK A - Evidence Make sure you have already included the following:

  • a list of what the game has to do
  • your flowchart

Main

RED TASK
DIAMOND HUNT TASK B



B) Add code to the Miner sprite so that when the Green flag is pressed the miner says i'm going to be rich for 1 second
Use the say block to complete this task

Test your program works and then add a screenshot to your evidence document


AMBER TASK
DIAMOND HUNT TASK C

C) Add the code for the Diamond Sprite so that it hides if it touches the miner. The variable diamond should increase by 1.
Use these 5 blocks to complete this task 


Test your program works and then add a screenshot to your evidence document

GREEN TASK
DIAMOND HUNT TASK D



D) Add a sprite of your choice and call it monster. The monster should chase the miner. It will do this by pointing towards the miner and moving one step. It should repeat this process until it is touching the miner
Use these blocks to complete this task

Test your program works. Use the Snipping Tool to evidence your progress.

    Plenary

    • Make sure that you have snippings of your work into your evidence document
    • Annotate your snippings to explain what you have done for each task

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